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Civ 5 natural wonders mod
Civ 5 natural wonders mod








civ 5 natural wonders mod

  • Fixed issue where Theocracy had a bonus to its max sovereignty.
  • Wonders that unlock unique Governments are now mutually exclusive, although they can still be captured (and their unique Government switched to if the original claimant eliminated).
  • Anti-Pope title will only be applied to a Catholic Theocracy if another player has claimed the Papacy.
  • Jail has been shifted to Additional Policy Trees mod.
  • Various tweaks to how the Factions are constituted.
  • Infrastructure no longer affects Units starting their turn in cities.
  • This serves the purpose mostly of preventing AI from switching away from a unique Government they have if they prefer it.
  • Preferences for unique Governments are once again supported.
  • Thanks to Leugi for the Great Mosque of Damascus icon that establishes it.
  • Added new Commons and Theocracy icons with much thanks to Leugi.
  • Absolute now increases Rev Sentiment by 25% and has no impact on Factions.

    civ 5 natural wonders mod

    Constitutional now increases Faction Power to 50%.

  • Absolute now increases Max Sov to 100%, Despotic is 75%, and Constitutional is 50%.
  • Reduced the production cost on Government wonders.
  • Fixed issue with Pantheon/Capital requirements for Wonders not working as intended.
  • Credit to the Unofficial Elder Scrolls Pages (UESP) and The Imperial Library for being invaluable resources for Elder Scrolls lore and artwork used in this mod.
  • Copyrights and Credit belong to ZeniMax Media Inc., Bethesda Softworks and Bethesda Game Studios for the Elder Scrolls IP and its assets.
  • Credit to 2k and Firaxis for Civilization 6.
  • Khmer and Indonesia Civilization and Scenario Pack DLC For Art Assets.
  • Persia and Macedon Civilization and Scenario Pack DLC For Unit Assets.
  • Viking Scenario Pack DLC For Natural Wonders.
  • Gathering Storm Expansion Pack For game mechanics.
  • Rise and Fall Expansion Pack For game mechanics.
  • 13 Civs with 15 Leaders, an Alchemy Lab and an Arcane Enchanter (really cool buildings that use resources in a cool way), mage units, and a whole host of textual changes on existing assets.Įlder Scrolls Civilization VI Pack - Steam Workshop Link

    civ 5 natural wonders mod

    This mod adds several elements from the Elder Scrolls universe to Civ Vi. Choose Manual Download then unzip to your :\Documents\My Games\Sid Meier's Civilization VI\Mods










    Civ 5 natural wonders mod